A program to procedurally generate 3-dimensional worlds made of cubes based on a number of terrain algorithms.

To run:
- Generate terrain files by running generate_world.py; change the SEED variable to change the output of the terrain algorithm if desired.
- Load the program by running main.py. Make sure the WORLD_FILE variable is equal to the name of the region file.
Dependencies:
- Pyglet
- Numpy
- PyPlatec
pip install pyglet numpy pyplatec
Controls:
WASD: Normal movement
Space: Fly up
Shift: Fly down
Esc: Pause